Archive for January, 2017

I’ve been using a new vector tile style editor to create some maps. The editor is called Maputnik and is still in early development, but it is usable even at this early stage. I’m really impressed with how much of the mapbox gl js spec has been implemented and the multitude of complex tasks that it makes easy.

Here’s a couple of screenshots from a style I’m working on┬ácalled Camo:

screenshot1 screenshot2

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